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Read your rival.Earn your Marks.
Play the first duel as a guest. Sign in when you want live ranked matches, private tournaments, Majlis rooms, and a record that follows you.
One duel, three ways to win
Three territories, eight rounds, and a rival who is deciding at the same moment you are.
Hold the Throne
Command the centre territory and the board tilts your way. It borders both flanks, and one of the Match Trials is won by holding it.
Call it before they play it
Both sides lock in blind and reveal together. Twice a duel you may also name the territory you think they are about to commit to. Call it right and your cards there hit harder. Call it wrong and it costs you the guess, nothing more.
Your card remembers
Every win and every clutch Mark stays on your Legacy Card. The scars and the story travel with it.
Then there is the Climb
A single duel is one fight. The Climb is 15 floors of them, on a branching map, with one life.
- 13 difficulty tiers
- 6 rivals who play differently
- 36 cards, 4 factions
- 6 Match Trials
Your deck changes under you
Win a duel and take one card of three. Camps let you remove one instead of healing. The deck you finish with is never the one you started with.
Vigour does not come back on its own
It is the health of the whole climb, not of one duel. The lower it falls, the less your Champion carries into the next fight.
Relics rewrite a rule
Elites cost more and pay a relic. There are 14 of them, and a relic never leaves you for the rest of the climb.
Ranked, rooms, and the season front
Sign in for live ranked duels, private tournaments, Majlis rooms, and the Alliance Front. Daily results move the shared map, and closed seasons can be claimed for Shards.
Challenge links still open straight onto the board with no account. Ranked and tournament matches are live, server-settled, and stored as verified replays.
Ember Wardens
Fire finds the gap.
Tideglass Court
The sea forgets nothing.
Stormsand Vanguard
First to move, first to strike.
Verdant Oasis Circle
What is rooted does not fall.
Arabic first
One typeface carries both languages, the whole interface mirrors properly right-to-left, and numerals localise.
2 of 3 Marks to win
٢ من ٣ علامات للفوز
What money cannot buy
Nothing sold in the store affects a duel. No card is paid-only, no purchase adds Power, and there are no random paid packs. Memberships add digital identity, access, and creative participation, not combat advantage.
You can cap your own monthly spending from your account page. Lowering that cap takes effect at once; raising it waits a day, deliberately.
- No pay-to-win
- No paid randomness
- No cash-out
- Spend limits you set yourself
The link is the game
No download, no store page, no account for the first match. Open it, play a guest duel, then sign in for ranked or send a challenge link.
Play now, no download